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Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to: .

Cognitive aspects, perception, user behaviour

  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents, conversational non-player characters (NPCs)
  • Understanding and modelling human behaviour, emotions

AI technologies

  • Search, planning, reasoning
  • Knowledge representation
  • Natural language processing
  • Robotics and perception
  • Multi-agent systems
  • Statistical learning, deep learning

Interactions / interactive and responsive environments

  • Multimodal interaction and experiences in VR/AR
  • Machine learning for multimodal interaction
  • Human-virtual user/agent interaction
  • Human to human communication in virtual environments, collaboration and communication
  • Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
  • Navigation and spatial orientation in VR
  • Interaction devices, Brain-Computer Interfaces (BCI)

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR

Content creation and modelling

  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training)

Applications and use cases

  • Data and knowledge representation, problem solving
  • Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
  • Arts, leisure, and entertainment
  • Gaming and game narratives, immersive storytelling and gameplay
  • Education, training, simulation
  • Business, prototyping, productivity, design and architecture, evaluation
  • Telepresence and collaboration, social interactions
  • Healthcare and therapy
  • Evaluation metrics and methodologies
  • Quality of Experience (QoE)

  • Methodologies
  • Artificial intelligence
  • Data mining
  • Decision support systems
  • Fuzzy logic
  • Intelligent control
  • Information retrieval
  • Machine learning
  • Neural networks
  • Data Visualisation
  • Probabilistic reasoning
  • Rough sets
  • Intelligent image processing
  • Independent components analysis
  • Intelligent signal processing
  • Ontologies-Organisational Memories
  • Data fusion
  • Evolutionary computation
  • Human-machine interaction
  • Intelligent measurement
  • Knowledge engineering
  • Neuro-fuzzy systems
  • Multi-Agent Systems
  • Intelligent Information Systems
  • Intelligent Databases
  • Cooperative Artificial Intelligence Systems
  • Distributed Artificial Intelligence
  • Case-based Reasoning
  • Temporal Reasoning 

  • Application areas
    Automation
  • Educational aspects of intelligent control
  • Robotics
  • Telecommunications
  • Business & Finance
  • Signal Processing
  • Speech Recognition
  • Data processing
  • Process control
  • Transportation
  • Manufacturing
  • Computer Vision
  • Pattern Recognition
  • Health, Medicine and Bioengineering

 

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