Welcome to VRIS 2019!

2019 International Conference on Virtual Reality and Intelligent System (VRIS 2019) will be held in Hangzhou, China during October 12-14, 2019. It's the workshop of ICGIP 2019 (www.icgip.org/).

2019年虚拟现实与智能系统国际会议将在中国杭州举行,会期是 2019年10月12-14日, 为期三天
, 是第十一届图形与图像处理国际会议(ICGIP 2019)的分会场。

VRIS 2019 conference provides opportunities for the delegates to exchange new ideas and application experiences about virtual reality and intelligent system, to establish business or research relations and to find global partners for future collaboration.

About VRIS 2019

2019 International Conference on Virtual Reality and Intelligent System is the workshop of ICGIP 2019 (2019 11th International Conference on Graphics and Image Processing). As an annual conference, the past ICGIPs had been successfully held in Kota Kinabalu, Manila, Cairo, Singapore, Hong Kong, Beijing, Tokyo, etc.

此次是由浙江工商大学主办,浙江工商大学计算机与信息工程学院承办,四川大学计算机学院,中国海洋大学,英国朴茨茅斯大学, 中国仿真学会数字娱乐与仿真专委会, 西安电子科技大学联合协办, 杭州师范大学提供本地技术支持。
The event is hosted by Zhejiang Gongshang University, China;co-organized by School of Computer and Information Engineering (SCIE) of Zhejiang Gongshang University; co-sponsored by College of Computer Science, Sichuan University, Ocean University of China, University of Portsmouth; China Society of Image and Graphics(CSIG), China Graphics Society (CGS); and Xidian University. 


Publication Support

VRIS 2019 welcomes submission of papers concerning any branch of the Virtual Reality and Intelligent System, and their applications in education, and other subjects. The subjects include AI technologies, interactive and responsive environments, Methodologies, application areas, and other topics related with Intelligent Systems, more topics

Submitted paper will be peer reviewed. As the workshop of ICGIP 2019, the accepted papers of VRIS 2019 will be included in ICGIP 2019 Conference Proceedings as a Special Chapter, which will be online and be submitted to Ei Compendex and Scopus. (Read more about publication Support)

Scopes

AI technologies

AI Technologies

• Search, planning, reasoning
• Knowledge representation
• Natural language processing
• Robotics and perception
• Multi-agent systems
• Statistical learning, deep learning

Interactions / interactive and responsive environments

• Multimodal interaction and experiences in VR/AR
• Machine learning for multimodal interaction
• Human-virtual user/agent interaction
• Human to human communication in virtual environments, collaboration and communication
• Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
• Navigation and spatial orientation in VR
• Interaction devices, Brain-Computer Interfaces (BCI)

Applications and use cases

• Data and knowledge representation, problem solving
• Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
• Arts, leisure, and entertainment
• Gaming and game narratives, immersive storytelling and gameplay
• Education, training, simulation
• Business, prototyping, productivity, design and architecture, evaluation
• Telepresence and collaboration, social interactions
• Healthcare and therapy
• Evaluation metrics and methodologies
• Quality of Experience (QoE)

Systems, including techniques, performance, and implementation

• System components, virtual reality platforms
• AI platforms for VR/AR, cloud-based platforms
• Data generation, manipulation, analysis, and validation
• Tracking, physical environment mapping, registration
• Vision for VR/AR, deep learning for VR/AR
• Standards and theoretical models for AI and/or VR

Cognitive aspects, perception, user behaviour

• Semantic and cognitive aspects of virtual reality
• Depth perception, multimodal perception
• Behaviour and activity generation
• Representations of self (avatars), embodiment, presence
• Virtual agents, conversational non-player characters (NPCs)
• Understanding and modelling human behaviour, emotions

Content creation and modelling

• Generation of immersive environments and virtual worlds
• Environments for gaming, simulation, training
• Visualization, optimized and realistic rendering
• Geometric modelling and design in immersive settings
• Animations, crowd-simulation, character modelling
• Customization and personalization (e.g., for training)

Methodologies

• Artificial intelligence • Data mining
• Decision support systems
• Fuzzy logic
• Intelligent control
• Information retrieval
• Machine learning
• Neural networks
• Data Visualisation
• Probabilistic reasoning
• Rough sets
• Intelligent image processing
• Independent components analysis
• Intelligent signal processing
• Ontologies-Organisational Memories
• Data fusion
• Evolutionary computation
• Human-machine interaction
• Intelligent measurement
• Knowledge engineering
• Neuro-fuzzy systems
• Multi-Agent Systems
• Intelligent Information Systems
• Intelligent Databases
• Cooperative Artificial Intelligence Systems
• Distributed Artificial Intelligence
• Case-based Reasoning
• Temporal Reasoning

Application areas

• Automation
• Educational aspects of intelligent control
• Robotics
• Telecommunications
• Business & Finance
• Signal Processing
• Speech Recognition
• Data processing
• Process control
• Transportation
• Manufacturing
• Computer Vision
• Pattern Recognition
• Health, Medicine and Bioengineering

Important Dates

  • Date of conference: October 12-14, 2019
  • Full manuscript submission deadline: September 1, 2019
  • Notification of acceptance : SEPTEMBER 15, 2019
  • Abstract submission deadline: September 1, 2019
  • Notification of acceptance : 10 working days
  • Final Registration Deadline: SEPTEMBER 20, 2019

Statement

VRIS is utterly intolerant of plagiarism. Submitted papers are expected to contain original work executed by the authors with adequate, proper and scholarly citations to the work of others. It is the job of the authors to clearly identify both their own contribution(s) and also published results / techniques on which they depend or build.

The full paper submissions will be chosen based on technical merit, interest, applicability, and how well they fit a coherent and balanced technical program.

 

Click Here to Submit Now !

Keynote Speaker

IEEE Fellow & OSA Fellow & IOP Fellow
Prof. Dr. Ting-Chung Poon
Virginia Polytechnic Institute and State University, USA
IEEE Fellow & HKIE Fellow
Prof. Thierry Blu
Chinese University of Hong Kong
IEEE Fellow
Prof. Ce ZHU
UESTC, China
Changjiang Scholar-2015
Prof. Jianru Xue
Xi'an Jiaotong University, China
HOSTED BY ORGANIZED BY
 

 


   CO-SPONSORED BY            TECHNICAL SUPPORTED BY           ASSISTED BY
           

 

 

 

 

 

Virtual Reality and Intelligent System

Virtual reality can simulate the environment by replicating the existing environment. They can create a hybrid reality experience for users by combining external structural sensors with AI systems. Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to interact in virtual and augmented environments.

VR has shown advantages in medical applications.
VR technology provides a new model for education.
VR technology can provide tremendous technical support for industrial digital factory construction.

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